Even good deeds can have unintended consequences when I eventually find Sophie’s brother and the young boy he brought with him, I wonder if things would have turned out differently had I arrived earlier.
I can choose to ignore him and focus on the mission, but I agree to help, and try to figure out how to get to the top of the tower – it’s a vertical climbing puzzle, much like the antenna towers in the first game. When I get to my destination, a man begs me to help restore power to their windmill and get their UV lights working again.
You can chain together some seriously impressive moves, but the architecture feels organic enough to make you feel at least a little clever for figuring out a route across the rooftops.ĭying Light 2: Stay Human Dying Light 2: Stay Human Humble $59.99 Pre-order Network N earns affiliate commission from qualifying sales. There are plenty of ziplines, streetlights, and ladders to haul and shimmy yourself around, and handily marked piles of trash and mattresses to cushion your fall. If you’re lucky, these gardens will still contain honey and chamomile, which can be used to make bandages, and if you’re really lucky then you’ll find glowing blue UV mushrooms that bolster your resistance to infection, letting you spend more time away from the light.
Rooftop gardens, once populated by survivors huddled around a fire singing songs, are now full of zombies who tear through the nooks and crannies of the building in search of their next meal, snarling and screaming as they go – maybe they’re also singing in their own special way. The mission takes place at night when the city is even less welcoming. Allies are worth more than gold here, so I accept a rescue mission from a headstrong woman called Sophie, whose brother foolishly ventured into a dark zone while wounded. Inside I meet a cast of grizzled Survivors who are, just like everyone else in Villedor, going through some stuff. It’s a welcome reprieve from the desolate streets. If this were Shoreditch there’d be a penny-farthing rack outside. The Bazaar is reminiscent of a hipster bar, with its floors covered in woven tapestries, string lights, and bunting festooning the wooden beams. Everything that made Dying Light fun has been improved